Showing posts with label painting. Show all posts
Showing posts with label painting. Show all posts
Monday, October 5, 2015
Fully Painted: Pig Iron Sci-Fi Infantry, and More
A couple years ago, I got my hands on a big ol' box of gorgeous sci-fi infantry figures from Pig Iron Productions. Now, if you know me, you'll know that I'm a sucker for anything by Pig Iron. The gritty, near-future aesthetic of the figures aligns perfectly with my sci-fi wargaming interests. I've already got a big skirmish army built from Pig Iron's Heavy Infantry figures, as well as a hefty group of the totally awesome Kolony Ferals.
This new lot -- offered up by fellow club member Karl after one of his many bargain-hunting transactions on ye olde Internet -- included 30+ Kolony Militia figures. These guys have greatcoats and gas masks and military gear, and they look fantastic everywhere I've seen them. The militia guys were unpainted, and they sat in a box at least a year while I fiddled around with other projects.
I finally got started painting them last summer. My goal is to do small groups in different paint schemes, so they can be used on their own as warbands, or as squads in a larger army.
Here are the first two groups. I'm not sure what to call them -- either half-squads or reinforced fire teams, or something similar.
And just for fun, here are a few more sci-fi figures I finished up recently.
This guy is from from Ratnik Miniatures (via Lead Adventure Miniatures) ... he is called an "assassin," but he could easily work as a squad leader, sniper or forward observer.
These are a couple female troopers from Hasslefree Miniatures. I really like them because they don't have the typical ostentatious armor and crazy proportions that characterizes the female form in most miniatures. Their armor and poses look fairly functional and realistic.
And lastly, we have three character models perched atop some really amazing resin bases that I picked up at the Games Plus auction last year. The resin bases were unpainted, unlabeled and I have no clue where they came from.
The figures themselves are (from left): Pig Iron Kolony Militia, Reaper Chronoscope (trying to be a Gears of War guy) and Warhammer 40k Vostroyan (some of my favorite recent 40k sculpts).
Studious blog readers will note that a few of these guys have already hit the table in various battle reports this year. They're not particularly new -- this is just the first time I've gotten them all together for some decent photos!
-- Patrick, Chicago Skirmish Wargames club member
Tuesday, September 29, 2015
A Harryhausen-Themed Stop-Motion Monster Warband
I have always been an avid fan of stop-motion effects in film. Once the bread and butter special effects in the age before digital animation and CGI, they are now seldom seen. I grew up on films such as “The Seven Voyages of Sinbad” and “Clash of the Titans” wherein actors hacked and stamped in stilted sword and shield combat with bone-dry skeletons, or fought giant scorpions and colossal bronze statues brought to life.
When I saw the models from the Fractured Dimensions Infernal Minions Kickstarter by Brett Zeleznik, I couldn’t help but notice that the Cambian Lord looked very similar to the character of Caliban from the early 80’s "Clash of the Titans" movie. Coupled with a giant scorpion model from Pardulon Models that I had acquired, I suddenly had the idea to build a "Clash of the Titans" Harryhausen-themed warband for Song of Blades and Heroes.
The idea simmered in my mind, and I picked up several models for the warband over the course of the next year
The Cambian Lord (Fractured Dimensions), who was to become “Caliban”
The resin Giant Scorpion (Pardulon Models) dubbed “Fluffy,” one of the most realistic scorpion sculpts out there. Many of the Reaper and similar scorpion miniatures are very unrealistic in proportion and form, and often end up very comic compared to the real thing.
An Abbot Dol Warrior (Fractured Dimensions), very similar in form to the Cambian Lord model. This figure was to become Grimus, a minion of Caliban. (I said themed, not exact to the films!)
A Demon Type V model (Fractured Dimensions), originally a six-armed figure with a snake tail instead of legs and two options for the torso. I also aquired a Reaper Bones Medusa, but eventually opted to instead use the demon model for “Medusa” even though it required some conversion. The PVC material in Bones figures is too flexible in small models.
A Demon Type IV model (Fractured Dimensions) using the helmet and trident option became a flying Warthog monster called “Oinkos” who has been the bane of my opponents this campaign season. While not really a proper fit with the Harryhausen monsters, this model had the same absurdity of form and was thematically a classic in it’s own right.
Skeleton Warriors (Wargames Factory). I looked at several models, primarily looking for the greek style sword and shield. While there are others out there that fit the bill including some produced by Reaper and Otherworld, the cost or materials were negatives. As an added advantage, the Wargames sprues contained the perfect bow and quiver set for the Medusa conversion!
And finally a Talos (Mierce Miniatures), to represent… well… “Talos” a very classic Harryhausen monster of course. I don't have a pic of this fellow just yet.
All of these sat unbuilt and unpainted on my desk until the SBH summer campaign approached, and suddenly I had a week to put together my warband. In three evenings, I assembled and based the entire warband. The Fractured Dimensions models were all very well cast with very few mold lines to remove. The Medusa conversion was very fiddly due to very tiny pieces, and I was forced to drill and pin the bow through the hand so that it would not get knocked off during game play.
Contrary to much of what I have read about the Wargames Factory skeleton models, they were actually very easy to assemble, and work with. The legs are thin, but sufficient to hold up the model, though there is some flex. On the fourth evening of this project, I finished assembly and basing on three skeletons, and painted the warband to a satisfactory tabletop standard, with all of the painting except for a basecoat on the Scoprion model taking place that evening. Talos was not completed at that time, and will be featured in a later blog post.
The detail on the skeleton shields was completed in a follow-up hour of painting.
Overall, while I may yet touch up some of the models, I am very happy with the completed result given the short time frame, and they look great on the tabletop as "Caliban’s Cursed." I created the warband as an "evil" team, allowing Medusa to shoot into combat, and used the standard SBH stats for the skeletons, Fluffy, and Medusa (with the addition of unerring aim to add a small amount of potency without making her overpowering).
Caliban, Grimus, and Oinkos all all received the mutant ability to represent the “Cursed” moniker. I have found it to be a flavorful (but negative) inclusion, since all but two of my mutation roles have been detrimental. I've been forced to use experience advancements to bring them back up to or near original stats.
Caliban was given the necromancer trait to raise more skeletons from combat casualties as the existing ones are destroyed. This is another skill that has proven very difficult to actually use in game. Oinkos has proven to be the brute of the warband. His big, flying, and long move skills make him dangerous in combat, and his primary use has been to quickly take objectives or as a mobile combat support which he excels at. His brutish capability has, however, been offset as the campaign progresses by the fact that fully half of the warband are undead or animals and do not take experience or advancement.
"Caliban's Cursed" has definitely been one of the most creative, fun to build, and fun to and play warbands that I have put together in a summer campaign!
-- Jon, Chicago Skirmish Wargames club member
Friday, September 11, 2015
Bridges and Scuttles from O-Scale Train Cars
Over the past few years I've picked up a number of broken O-scale train cars, and I've finally put them to good use. Most of these damaged in some way, usually lacking wheels and trucks, but that didn't bother me since I didn't need them anyway. Aside from price, the main benefit to using model train cars is the great detail, which makes drybrushing a breeze. Check out those great rivets and ladders!
Here are coal and sand scuttles made from open-topped hopper cars. I used my Dremel 543 blade to cut off the bottom of the cars and smooth them out.
Then I glued in a cardboard bottom and added ballast. The coal is gravel painted black, drybrushed and then given a bit of magic wash for a coal-like sheen.
Done correctly, the ballast will bring the floor level up just enough to allow 28mm figures to take cover but still see over the edges.
I did similar work on two gondolas and a Fisher Price Geotrax bridge. I filled the molded-in tracks on the Fisher Price bridge with cement and gravel, though I probably should have cemented over the whole area. The odd melted section of the middle bridge one came that way, which is probably why it was so cheap. Looks pretty cool to me.
The black bridge simply had the ends cut off.
The red bridge was also shortened.
The Fisher Price bridge was actually meant to be used flat on the ground and had big chunks of ground detail molded on the sides. I cut all that off!
All three were simply spray painted, then washed and drybrushed with tan. The end result is a set of extremely useful terrain pieces for very little money. I've got a number of industrial terrain pieces that have buckets or spouts that will spill nicely into the scuttles. Likewise, sturdy bridges and gangways are an essential part of any Necromunda layout. If your local train store doesn't have a bargain bin, a quick search of eBay will show various lots of broken or outdated train cars that can be had for a fair bargain.
-- Karl, Chicago Skirmish Wargames club member
Tuesday, September 8, 2015
Shipping Containers from Micro Machines Playsets
A while back I came across a bag of old Micro Machine playsets at a resale shop. They were largely incomplete, but the bag contained 11 of them and the price was great, so I picked them up as a basis for sci-fi shipping containers. In their original form they would have looked something like this.
(Picture via Toys from the Past)
After cleaning off any stickers, I clipped off the hinges and glued them shut. They're a very nice size, being tall enough to completely conceal a 28mm miniature or even a small vehicle, but thin enough to not take up too much space on the tabletop.
The round details are status markers from the Sedition Wars game that are meant to stack under the bases of the miniatures.
The logo details are mutation markers from the same game.
I used a heavy coat of "Magic Wash" (Future Floor Polish and paint) to weather these. I'm not entirely pleased with the results, as it's almost too dirty and drippy. If I use Magic Wash in the future, I'll probably use ink rather than paint. Still, the results are quite serviceable. I have three each of three different types, each type painted in a different manner.
They are pretty stable and can be stacked to make a rather impressive tower.
I also kitbashed a flatbed transport truck from various toy parts and a removable double container.
Again I'm not entirely pleased with the Magic Wash, but it looks fine on the tabletop.
These are a welcome addition to my sci-fi scatter terrain collection. They've already seen use in Necromunda and Mech Attack and I'm sure that's just the beginning.
-- Karl, Chicago Skirmish Wargames club member
Friday, September 4, 2015
The Exchange with Mattias, Part 2: Escher Gang
Before his departure to Hawaii, Mattias and I arranged a trade of terrain and miniatures. Earlier I showed off the buildings and cliffs that I built for him. Today I've got 15 Necromunda figures that he painted for me. All but one of these are unmodified Games Workshop Escher figures, based on Inkwell Industries resin bases.
The smaller size pics don't do these justice so I've uploaded large versions of each. If you really want to see them close up, go ahead and "open in new tab" any of these images to see the figs in their full glory.
Juves
The lowly cannon fodder of the gang. I had asked for a variety of skin tones. In Mattias' unique grayscale-based painting style, this results in a range from an elfin pale to a shadowed grey.
Ranged Weapon Gangers
At first I was a bit confused by the somewhat monochrome bases, but now I think it's really a nice unifying effect.
More Gangers and Heavies
Note the great sludgy wet effects. Most of the figures have a bit of it on their bases, but it's particularly notable here. Also, I'm really glad to have the plasma gun figure. The weapon is a nice in-between size that could easily be work as a plasma or heavy plasma gun.
Close Combat and Leader Figures
Very glad to have the iconic (and now ridiculously expensive) "Mad Donna Ulanti" figure as seen on the right. Also, the figure on the far left is not Games Workshop and has a rather interesting history. The original sculpt was a "Mutant Dominatrix" in the Shockforce game. Mega Minis (now Johnnyborg) acquired the rights and re-released her in a slightly resculpted form without her mutant characteristics (gills, tail, etc) and this was the example I acquired.
Unfortunately, the arms and hands were just terrible, so I chopped them off just below the elbows and attached the arms from a Heroclix Elektra figure, with a Necromunda autogun attached. She also has a Rogue Trader-era bolt pistol holster on her right leg. I think she fits in pretty well, and for those interested, she is still available here.
As a bonus, here's a neat figure I picked up from Mattias when he was selling off a few of his painted figures. Lots of potential uses for him (cultist, mage, mutant, you name it) in a variety of genres, but I particularly thought that in Necromunda he could be a Wyrd, which is a sort of independent magic user. He scales pretty well with an average ganger. Not sure of the manufacturer, but I'm pretty sure he's a vintage sculpt of some sort.
Lastly, my pictures have made the paint jobs slightly more muted than they appear in real life. Here's a shot with flash that washes out the figs a bit, but still shows off a bit more of the contrasts and certain details and reveals the wet effects on the bases.
And there you have it! Fifteen excellently painted Escher figs with enough variety to cover most any gang arrangements. I'm very happy to have these, as the Escher have long been favorites of mine, but I never felt that my dip-based painting style would have been appropriate for these sculpts.
-- Karl, Chicago Skirmish Wargames club member
Wednesday, August 19, 2015
Fully Painted: Flesh Mutants and Sci-Fi Objective Markers
A couple of months ago I was on a big STALKER kick -- playing the game every evening and browsing some of the excellent, inspiring work that folks are doing on the tabletop to bring this oddball genre to life.
Along the way I uncovered a pile of Sedition Wars Strain figures that I had acquired from Karl last year and promptly forgot about. I decided to give them a quick and dirty paintjob so they can serve as mutants and/or rad zombies for my post-apocalyptic games.
I used just three colors for the figures -- flesh tone, army drab for the pants, and a couple spots of yellow to highlight the weeping sores on the bodies. Then, of course, they got the dip, which brought everything together nicely. They won't win any awards, but they don't look half bad for an evening's work. You can see more pics of the mutants in action in our recent battle report.
Along with the mutants, I also finished off a half dozen resin objective markers. Originally designed and sold for Dystopian Wars, the markers are like little mini-dioramas with all sorts of nifty details, perfect for sci-fi or post-apocalyptic games.
That's it for now -- back to the workbench!
-- Patrick, Chicago Skirmish Wargames club member
Along the way I uncovered a pile of Sedition Wars Strain figures that I had acquired from Karl last year and promptly forgot about. I decided to give them a quick and dirty paintjob so they can serve as mutants and/or rad zombies for my post-apocalyptic games.
I used just three colors for the figures -- flesh tone, army drab for the pants, and a couple spots of yellow to highlight the weeping sores on the bodies. Then, of course, they got the dip, which brought everything together nicely. They won't win any awards, but they don't look half bad for an evening's work. You can see more pics of the mutants in action in our recent battle report.
Along with the mutants, I also finished off a half dozen resin objective markers. Originally designed and sold for Dystopian Wars, the markers are like little mini-dioramas with all sorts of nifty details, perfect for sci-fi or post-apocalyptic games.
That's it for now -- back to the workbench!
-- Patrick, Chicago Skirmish Wargames club member
Friday, July 10, 2015
Fully Painted: DeepWars Dark Mariners
I picked these fantastic DeepWars Dark Mariner miniatures up at Adepticon in 2014. I started painting them right away, but never finished them as other projects came up. However, Pat has been pestering me for a while to finish them, so I decided to make it happen. These guys were an excuse to use all sorts of fun colors I never get to use normally.
This is the Vanguard Captain. He is a fun, dynamic sculpt, and has a really weird weapon. I tried to use a small color palette with common themes to bring the group together. All tentacles are purple with pink suckers. Shells are goldenrod. Armor is mostly tarnished brass.
This is the Annihilator Biomech. It is one of two resin models in this group. I painted the "power crystals" on his arm in a glossy teal with layers of iridescent medium to make them sparkle a bit.
Here is the Cephalid Scientist. The crystal on his staff is painted the same way as the others, and he also has a weird gun.
The is the Siren of the Deep. It's another fun, dynamic pose -- probably my favorite model in this group. I pinned her so that she appears to be floating over the base.
Here is a close-up. I really love the way her face turned out. You can also see a hint of the metallic purple base coat that all these models started with.
This is the Raider Cavern Crawler. I really like this guy too...he is just so creepy.
The Cephalid Scavengers are basically little crab thieves. I think the Cephalid Scientist can conjure them for assistance.
Here we have the Vanguard Marine, with (you guessed it) another weird weapon. I think this is my least favorite sculpt.
I believe this Deepspawn Reaver was human at one point. He is huge compared to the other humanoids in this group. Scale creep!
The Octopod Biomech is basically an octopus with a gun for a head. Who wouldn't want to paint a sculpt like that?
Here's the other resin sculpt: the Cephalid Biomancer. Yep, it's another dude made out of tentacles. He has a shell hat and is carrying a little octopus pal. He reminds me a little of Orko from He-Man.
These two shots show some of the base detail. I chose to keep the highlights minimal, and added small areas of lightly blue tinged water to make them pop. Overall, I am very happy with these minis and I'm glad Pat bugged me until I finished them. Look for them on the table during our upcoming summer Song of Blades and Heroes campaign!
-- Josh, Chicago Skirmish Wargames club member



























