Monday, June 11, 2012

Summer fantasy campaign: Song of Blades & Heroes on The Iron Isle


For our summer campaign, we decided to do a map-based story game set on The Iron Isle, a small landmass developed during Tim's Dawn of Worlds session last summer. (Dawn of Worlds is a collaborative worldbuilding game where players create their own unique fantasy world. It's also a free download if you'd like to check it out.)

We're using Song of Blades & Heroes for our games, along with the excellent campaign rules in Song of Deeds and Glory. The idea is to use the map to guide the narrative flow of our game, rather than to get bogged down with fiddly campaign mechanics. The spirit of Song of Blades & Heroes is very much focused on casual, character-based story gaming, rather than min/max powergaming, and that fits well with our club's play style.

Each player will begin with a 1,500 point Song of Blades & Heroes army. From that roster, players will assemble 300 or 400 point warbands for individual games. Losses are deducted from army lists, while survivors will gain experience.

Click here to read a synopsis of our campaign setting. Posted below you'll find individual battle reports for our games. We played about 20 individual games over the course of 7 separate game sessions. Most sessions saw multiple games being played over the course of several hours.

1 comment:

Sean said...

I like your map, and thanks for the link to Dawn of Worlds. Very interesting. I'm assuming that you did the effects by hex during the world creation process. You came up with a nice back story. It will be interesting to see how it plays out.

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