The second round of our Necromunda campaign took place a couple weeks ago. Here's the account of the two encounters between the Panther Moderns and Fjord's Folly.
Van Saar leader Fjord is not known for his success or his common sense, so it was no surprise that when his gang Fjord's Folly encountered the Delaque-affiliated Panther Moderns, they immediately instigated a showdown (we played the Shoot-Out Scenario). The Panther Moderns were outnumbered and drew first.
If Fjord's men thought the quick draw was a sign of weakness, they were in for a rude awakening, as the Moderns quickly outgunned them and took Van Saar ganger Iver captive.
This was, of course, cause for the Folly to attempt a rescue mission scenario as our second game of the night.
Things went smoothly at first. Fjord's Folly carefully advanced on the Moderns hideout where Iver was being displayed on a second story balcony.
However, the Folly were too quick to reveal themselves and began taking fire almost immediately.
Fjord himself went down, but quickly recovered. Soon thereafter, the Panther reinforcements began arriving.
Concentrated fire drove off the first reinforcements, but it wasn't long before jammed weapons and casualties blunted Fjord's advance. Panther Antonio with his heavy stubber was particularly fearsome perched on atop the gang headquarters.
When the balcony guard was taken down and a weapons malfunction took Antonio's big gun out of commission, the Folly made one more attempt to take the balcony -- only to find another ganger holding the line with his shotgun and steely gaze.
Thus beaten back, the Folly bottled out.
After the battles, the Panthers took pity on their captive Van Saar gangers and sold them back the Folly. However, Fjord's relief was short-lived, as ganger Erikki died that night from wounds sustained in the battle.
The campaign is going well so far. The Panther Moderns are the clear frontrunners, but no gang seems to have sustained massive losses, and all continue to accrue experience and advances. I'm especially impressed with the scenarios. The original authors clearly put a lot of thought into them, and the author/editors of the Necromunda Community Edition seem to have made some nice subtle tweaks to balance them a bit.
Despite a 1-2 record with my gang Fjord's Folly, I'm having a ton of fun and am looking forward to the next round of Necromunda.
Here are a few shots of the layout and game that was going on next door to us. Mattias' "Madame Two Swords' Gang of Horrors" Eschers await the arrival of Jon's "Red Scare" Redemptionists at an abandoned transit node.
You can see Jon expressing disbelief at the surprising ineffectiveness of his Redemptionist's many flame weapons.
Until next time!
9 comments:
Cool looking game.
Nice report. I have a lot of nostalgia at the moment for this game dammit and this isn't helping lol.
That is a fantastic set up. Our group has rediscovered Necromunda recently. It's hard not to have a good game with it.
Glad the hear the NCE works well. We might be moving onto thus from the living rule book.
Thanks for sharing.
Thanks folks,
Glad you all enjoyed it. The NCE is indeed working well. Just got in a side game last week, so there should be another report up soon.
-Karl
I love your stuff. I have some questions. Are you on Facebook? My email is drdanielmsiegel@gmail.com
Thanks Doc,
Glad you liked it. I'm not on Facebook, but I'll send you an email. look for a message from a yahoo.co.uk account.
Karl
Just came across this and love it. I do the Adepticon Necromunda tournie and we spoke at last year's Adepticon. Any chance you could play at Adepticon 2016? Drop me an email ancientsociety AT gmail.com
Thanks!
I'll be in touch. Check your email for a message from a yahoo.co.uk address.
Karl
Your email isn't working. Maybe connect with us via the club's forum?
Sorry,
Karl
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